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Ray of Sickness

1st-level necromancy
Casting Time1 action
Range60 feet
ComponentsV, S
DurationInstantaneous
A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.

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