Casting Time1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see.
Range60 feet
ComponentsV, S
DurationInstantaneous
You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.